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In-house matches
In-house matches at a glance
See how an in-house match runs, from sign-ups to the recorded result.
Why it matters
Running an in-house match means taking sign-ups, counting replies, splitting teams and keeping the result. Doing it in chat alone can bury messages and leave you counting by hand. Kletoi links invites, counting, team splits and records into one flow.
Where the old way breaks
Before
- Sign-upsMessages get buried
- Collecting repliesCount by hand
- Making teamsSplit by feel
- RecordsScattered around
Kletoi
- Invite DMReply with a button
- Auto countThe roster fills
- Team balanceSplit by rating
- RecordsKept once you confirm
What you can do
提示 · Guides in this category
- Matchmakers set teams and lanes, and split two teams by rating — Team balance, lanes and positions
- Lead a match through five stages, from sign-ups to the end — Run a match, step by step
- Members reply to the invite and can change the answer; dropping out after the lineup is set is recorded as a no-show — Reply to a match invite
- Confirm the result, and enter games played outside by hand for approval — Confirm a result and enter records
- Learn how no-shows are recorded, and how feedback, MVP and marks work after a game — No-shows, marks and MVP
- Pick a time with a poll, and let a recurring schedule create matches automatically every week — Recurring matches and time polls
- Group people who queue together into a squad, and the ranked and normal games they play together build team records — Squads (fixed teams)
- Use the ban/pick board and Fearless to choose champions — Ban/pick and Fearless
- See which team sizes and rules are allowed when you cannot field 5 v 5 — When you are short of players
TIP
提示 · TIP
最后更新 2026-10-22
You need the matchmaker role (or Manage Server) to create a match. How to appoint one is in Appointing and revoking matchmakers. If the server's Allow bot DM notifications switch is off, no invite DMs are sent; how to turn it on is in A server admin's first 5 minutes.